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  • AT Commands ( Address Book )
    • AT+CPBS= : Select Phone Book Memory Storage
    This command announces about the memory devices which are supported by the phone to store the contact lists. ' = "SM" - SIM phonebook list = "TA" - TA phonebook list = "LD" - SIM last dialing list = "DC" - Dialled call list = "RC" - ME received calls list = "MC" - ME missed call list = "EN" - Emergency number list = "FD" - SIM fix dialing list ...
  • AT Commands ( Call control commands )
    • ATD[;] : Set a voice, data or fax call.
          - data / fax call : ATD+34667155460
          - voice call      : ATD+34667155460;
    

    Obtaining a response like one of these :

        OK (VOICE CALL)
        CONNECT (DATA CALL)
        BUSY
        NO ANSWER
        NO CARRIER
    
    • ATA : Answer a call. This command is used to accept a incoming call.
    Action                                          AT Command
    add_contact                                     AT+CPBW=index,number,category,name
    change_pin                                      AT+CPWD=”SC”,”oldpin”,”newpin”
    check_pin                                       AT+CPIN?
    check_pin_status                                AT+CLCK=”SC”,2
    delete_contact                                  AT+CPBW=index
    delete_sms                                      AT+CMGD=index
    
    disa ...
  • Android
    Android is a software stack for mobile devices that includes an operating system, middleware and key applications. This early look at the Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language. In Android there are not differentiate between the phone's basic and third-party applications -- even the dialer or home screen can be replaced ...
  • Android Projects Demo
    Several examples of possibilities using Android ( Projects )...
  • Closed source mobile platforms

    The main objective of this article is to create a collaborative technical report where the internet community can compare some of the the main closed platforms features. Device platforms:

    The following platforms studied are closed source, but we can find a community developing applications and APIs.

    {
  • Closed source mobile platforms/P2PSupport
    ...
  • Closed source mobile platforms/SocialNetworks
    ...
  • Create a protected SQL CE data base
    Databases are files where we save data. Sometimes this data isn't very important so you wouldn't mind loosing it or even letting other people read it, but in other cases databases have confidential information we want to protect. In these cases it's important to provide encryption and protection mechanisms.

    In this article we are going to show how to create a SQL CE data base using the OLE DB provider for SQL CE Server using different security levels.T

    ...
  • EStarDict

    Intro The objective of this program is creating a graphics user interface that emphasizes simplicity and lightness. As development focuses on keeping weight down to a minimum, only the most essential features are implemented. It should be simple to use, requires few libraries and starts up quickly. The main target is the openmoko Freerunner cellphone (http://www.openmoko.org) and secondly the netbook. It is made in C with Enlightenment Elementary UI.

    Installation


    ...
  • Google and Mobile Projects
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
  • How To manage your cell phone using AT Commands
    A different way to manage a cell phone is using AT commands. Every cell phone behaves like a modem which use these commands to communicate with other devices. An AT Command is a text chain which is received by the modem. When it occurs, a response is produced inside the modem ...
  • How to Install Mobile Script on your Smartphone
    Brief description of Mobile Script and how to install it
  • How to develop a MIDP game
    With J2ME is very easy to create games for mobile devices. Every situation which the user often find in a game is very easy to introduce in a game using J2ME ( character graphics, movement, collisions with the walls , ... ). This article pretends to show the basic principles to create a game for J2ME. It shows explanations about the main concepts to understand the different parts of a game and it also shows a example of a game implementation ...
  • How to discover bluetooth devices using J2ME
    In this article you can learn how to discover bluetooth devices using Java 2 Micro Edition (J2ME).
  • How to discover bluetooth services using J2ME
    This article describes the client API used to discover services that are available on a service discovery server. Class DiscoveryAgent provides the methods to search for services on a Bluetooth server device and to initiate device and service discovery transactions. This API does not support searching for services on the local device ...
  • How to get started with J2ME
    A simple introduction about how to get started with J2ME.A simple introduction about how to get started with J2ME.
  • How to install a SQL CE data base on a windows mobile device
    This article shows how to install a SQLCE data base on a Windows Mobile device
  • How to realize HTTP connections using J2ME
    The J2ME Enviroment allows to mobile devices HTTP connections with servers to require any service. The target of this article is to be a tutorial to beginners which they will can implement a communicatione between the peers...
  • How to reduce memory problems on high multithreading programs of Windows Mobile
    One of the main problems we have to face when we program on mobile devices is memory limitations. If we don't take care of reserve and free memory while we need it, probably it will appear some memory leaks and disalignments. But some times, althougt we are sure we have allocate me ...
  • How to send Gmail to your mobile phone
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
  • How to start with Mobile 3D Graphics for J2ME

    Mobile 3D Graphics API for J2ME is specified in JSR 184 and included with the WTK (Wireless Toolkit) from 2.2 version. This proposed JSR will provide a scalable, small-footprint, interactive 3D API for use it on mobile devices (CLDC). This API is based on OpenGL so the concepts are very similar.

    This article is going to show how to use the Mobile 3D Graphics API for java, with some code examples. You can start reading this article: ...
  • J2ME : A complete HTTP Client

    This article shows how to create a Hello World example for a MIDlet. The client receives a Hello World Message from the server.
  • J2ME : Creating M3G Models
    M3G ( Mobile 3D Graphics ) is a specification defining an API for writing Java programs that produce 3D computer graphics. This article is focus on to know how to create the graphics importing models into the application from the outside...M3G ( Mobile 3D Graphics ) is a specification defining an API for writing Java programs that produce 3D computer graphics. This article is focus on to know how to create the graphics importing models into the application from the outside...
  • J2ME : M3G files
    The M3G files contain the representation of the components which represent the objects and scenaries of a virtual 3D world. The data of these files are used by the Mobile 3D Graphics API to create a visual representation of the scene...
  • J2ME design notes
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
  • Java Virtual Machines for Mobile
    ToDo... ...
  • Linux for mobile.
    Linux for mobile devices is increasingly booming. Nowadays, there are a lot of phones based on Linux Kernel. Several projects based on Linux are being developed by developers and companies.The Linux Phone Standards Forum (LiPS) is a consortium founded by a group of telephony operators, device manufacturers, silicon and software vendors who have a strategic focus on Linux® telephony.To define a standardized software platform ...
  • MIDP 3.0
    The JSR 271 specifies the 3rd generation Mobile Information Device Profile, expanding upon the functionality in all areas as well as improving interoperability across devices. MIDP 3.0 is incoming but it's not implemented yet, so the aim of this article is to make a review of its new characteristics. ...
  • Mobile 3D Graphics API for J2ME
    Mobile 3D Graphics API for J2ME is specified in JSR 184 and included with the WTK (Wireless Toolkit) from 2.2 version. This proposed JSR will provide a scalable, small-footprint, interactive 3D API for use it on mobile devices (CLDC). This API is based on OpenGL so the concepts are very similar ...
  • Mobile Communities
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
  • Mobile Operative Systems
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
  • OpenSourceMobilePlatforms
    • Define: What do we understand about "P2P support" ?
      • i.e. We could share files between mobile devices through P2P shared storage.
    • Define: What we understand about "Cloud support" ?
      • i.e. Support of remote server applications that runs "in the Cloud", ubiquitous user interfaces, per-device web rendering, device command execution through web (Bondi)
    • How many people are working on it?
    • What they a ...
    • OpenSourceMobilePlatforms/Community

    The four platforms studied are open source, and because of that each one has a huge community of developers behind contributing with the project and developing applications and apis with all kind of different licenses.

    {
  • OpenSourceMobilePlatforms/DeviceCommandExecutionThroughWeb
    ...
  • OpenSourceMobilePlatforms/P2PSupport
    ...
  • OpenSourceMobilePlatforms/RemoteDesktopConnection
    ...
  • OpenSourceMobilePlatforms/SocialNetworks
    ...
  • OpenSourceMobilePlatforms/UbiquitousUserInterfaces

    foo

    ...
  • Process List on Windows Mobile
    This article is going to show how to get active process list
  • Search by index non correlative columns on an SQL CE data base
    This articule describes the way to use indexes to get non correlative colums as a result
  • Security policies on windows mobile devices
    This article shows different security configurations on windows mobile devices
  • Unstructured Supplementary Service Data (USSD)

    This article was lifted from the following site: http://truteq.co.za/tips/ussd/ and was not authored by "Abernala"

    USSD (Unstructured Service Supplementary Data) is a GSM technology originally intended for use where the handset needed to access supplementary services such as call forwarding and multiparty calls without intervention by the subscriber.

    The USSD bearer is accessed by calling a number that starts with the asterisk or gate (or hash) characters "*" or "#" and then a combination of numerals, asterisks and finally the gate or hash character "#".

    The handset recognises such number ...
  • Wap access to Wiki
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
  • Yahoo and Mobile Projects
    The description about the article is written over here. Deploy the Article Template in the body of the article passing the description in the description parameter (VIEW HELP).
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